![]() You can assign one material to multiple lights or pieces of geometry. ![]() The process of creating a basic material is broken down into two stages (although this can be done with one node): 1.Ĭreate the scene graph material location to hold the shaders. ![]() geometry materials (with surface shaders and possibly displacement or bump shaders), which are assigned to 3D geometry and particles.light materials (complete with a light shader), which are assigned to light locations to illuminate a scene, and. ![]() Shaders define how an object, such as a piece of geometry or a light, or - in the case of an Atmosphere shader - a volume, interacts within a renderer to create an image. A material is a scene graph location that holds one or more shaders. ![]()
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